Unreal Engine has been on the market for a long time, but only the fifth version is presented as a great progress. Honestly, I'm a bit surprised.
The UE grew gradually
as a closed-back editor for game development after it was released
for free. The fourth version was already giving great opportunities.
However, it was not promoted that much and aggressively. I think the
new version is more of a marketing product than a real
advance.
What's new? Lumen - ok, there is a big change here
because we can finally throw light maps into the garbage. But the
rest? Mesh optimization - good thing, but it's an automatic version
of LOD, and it really only works for objects with a lot of polygons.
Most models, however, are low poly.
And those presentations on
YouTube. After all, most of them are just mountains imported into the
editor, scanned in 3d and available for free. Plain gimmicky trash.